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Sci-Fi Ideas

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Year

Idea

Description

1638

Gansas

Migratory birds that fly all the way to the Moone.

1705

Cogitator (The Chair of Reflection)

A device which improves the rationality of the thinking processes.

1726

Knowledge Engine

The first reference to a machine that could create sentences or write books.

1846

Forced Scholars

Hothouse intellectuals.

1864

Whispering Gallery

A means of communication in specifically shaped spaces.

1872

Mechanical Consciousness

The notion that machines may develop a form of consciousness.

1879

Home News Printer

A device that prints out the newspaper of your choice right in your own home.

1883

Telephonoscope

A device that effectively transmits pictures and sound over long distances.

1888

Telephonic Music Room

Places where a person could go, at any time, to share in musical performances happening at some distance away.

1889

Atmospheric Advertising

A means of mass advertising to cities and countries.

1889

Phonotelephote

A means of transmitting and receiving both voice and picture for a personal conversation.

1889

Live News

The modern concept of a news broadcast.

1889

Recorded News

This is the basic idea behind Tivo and VCRs.

1895

Manufactured Wife

A wife made to order, programmed to meet her husband's requirements.

1897

Noninterference With Other Worlds

Earliest expression of the 'Prime Directive' idea.

1897

Invisibility

The idea that it is possible to make a person invisible using some sort of optical technology to alter the body.

1897

Sun-Telephone

Receives transmissions from the sun itself.

1897

Planetary Telegraphing

A method for communicating with dwellers on other planets in the solar system.

1898

Aerial Telegraph

Communication between individuals in spacesuits.

1899

Kinetiscope Appliance

A small object that could show a variety of artificially created or extrapolated images.

1899

Moving Picture Player

A machine that plays recorded pictures back for a single person - a combination DVD player and screen.

1899

Babble Machine

Not just television - this describes what we call 'the idiot box' (technology and media).

1899

DVD/VCR (Entertainment Player)

A device that accepts stored moving picture entertainment and makes it available for viewing.

1899

Networked World

Very early description of our dependence on technology and communication.

1901

Translatophone

A device that performs mechanical translation of one language into another.

1909

Cinematophote (Blue Optic Plate)

The first reference to a tablet-sized, handheld screen.

1909

Video Communicator

A device that carried both voice and image, letting the two parties see each other.

1910

Automaton Chessplayer

The first chess-playing computer.

1911

Hypnobioscope

The first fictional reference to sleep teaching.

1911

Telephot

A device that combined the functions of telephone and television; a phone with a screen.

1911

Menograph (Mind-Writer)

Direct translation of thought to paper.

1911

Personalized News

First reference to news that is customized to the needs of each individual subscriber.

1911

Telautograph

First fictional reference to a fax machine.

1911

Detectophone

First use of the idea of a voice-activated machine.

1911

Language Rectifier

The first reference to machine-translation of human languages.

1915

Visaphone System Zoom Call

An amazingly early description of a modern zoom call on a big screen monitor.

1915

Pocket wireless phone

An entirely portable, pocket-sized, telephone.

1917

Tele-Photophonic Attachment

A device that permits a telephone funnel to see as well as hear.

1917

Telephone Funnel

A kind of two-way public loudspeaker.

1917

Open-Air Moving Picture Shows

Public news outlets

1918

Photophone

A device that provided a view of the other booth.

1922

Membrane

A listening device.

1923

Networked Telephone Answering Machine

A device that would accept verbal messages and store them for replay from any remote station.

1923

Wireless Access Point

Infrastructure that provides power and wireless communication.

1926

Computer Vision (Artificial Eye)

A device which, attached to a suitable computer, will allow the device to see.

1926

Atomic Machine

A device that shrinks and expands its wearer.

1926

Artificial Brain

A non-organic device structured like a human brain.

1928

Psycho-Phone

A device that recorded and played back the thoughts of the user.

1928

Telestereo

A disk, upon which the projected image of the distant sender appears.

1928

Attractive Ray

A beam of radiation that pulls.

1928

Raytron Apparatus

A device for aerial surveillance; the image was transmitted back to the user.

1928

Grantline Comptometer

Key-driven computer/calculator that easily solves even calculus problems.

1928

Ultrophone

A means of communication that transmits and receives simultaneously.

1928

Psychophonic Nurse

A child-care robot - a nanny bot.

1928

Videophone

A person-to-person communication device offering sight as well as sound.

1928

Chest Disc

A voice activated wireless transmitter.

1928

Ultraphone Ear-Disc

Wireless receivers that fit directly over the ears; they also offered noise reduction.

1928

Viewplate

A flat panel viewing display.

1929

Hypnotelevisor

A device that displays memories directly on a helmet screen.

1929

Instant Photography

A photograph that develops immediately inside the camera.

1929

Televisor

A viewing screen.

1929

Robots Take Human Jobs

Robots displace human beings in the workforce.

1929

Helium Tubes

Lighting that exactly mimics the frequencies of sunlight.

1929

Indirect Cold Light

Apparently source-less lighting, highly efficient, with no waste heat.

1929

Pay Per View TV

The broadcast of games and matches to private televisions for a fee.

1930

Brigands of the Moon

Magnifies even the smallest sound.

1930

Visiplate

A flat screen for viewing remote images.

1930

Radio-Controlled Mechanical Man

A remote-controlled robot.

1929

Remote Telepresence Robot

A very early depiction of this basic idea.

1929

Teleview

A device for seeing at a distance.

1929

Personal Metallic Record Disc

A stamped metal record that contains all of a person's data in a convenient form.

1929

Chemical Brain

A purely chemical artificial intelligence.

1929

Television Sheet

A large, flat screen television set.

1929

Governing Keyboard

A remote-controlled robot responds to keyboard commands.

1929

Massive Open Learning

Teach using standard videos prepared by the best teachers.

1929

Overmind

A consciousness that supersedes the minds of many individuals.

1930

Low-scale Detectors

Magnifies even the smallest sound.

1930

Robot Waiter

Robotic restaurant servitor.

1930

Matched-Frequency Separable Units

Devices that can draw power wirelessly from a matched source.

1930

Sound-Killing Air Fluid

A means to eliminate all of the noise made by machines in a city, leaving the voices of human beings.

1930

Tight-Beam

A method of communication that uses a very narrowly-focused stream of energy.

1930

Ring-Table

A device that creates a 'group mind', a single mind, from the many gathered around it.

1930

Puff-Pipe

Pipe with lighting built in.

1931

Televisiophone

A device that combines picture with sound for personal communication.

1931

Control Disk

Not Provided

1931

Telucid

A holographic projector.

1931

Thought-receptor Vote-counting Machine

That's one way to do a plebiscite.

1931

Teleradio Control (Hand Flash)

A device that can call a vehicle to a driver; it drives itself in a near-autonomous fashion to the caller.

1931

Virtual Assembly

Use of holograms to accomplish an assembly of people.

1931

Tele-Audiovized Meeting

Teleconferencing done right.

1931

Selective Electric Eye

A facial recognition device.

1931

Mechanical Thought Transformers

Machinery to expedite the process of thought transfer.

1931

Matter Transmitter

Device which causes a physical object to disappear from one place and reappear in another.

1931

Deviatoscope

A device that registered how much your course diverged from what you intended.

1931

Thought Screen

A material screen that is worn by the user, upon which are projected the mental images of the user.

1931

Object-Finder Beam

A unique device that projected a beam that found what you wanted.

1931

Energy Curtain Key

A small handheld "key" to shut off a force field.

1931

Thought Coil (Machine Intelligence)

Specially designed hardware that imparts intelligence to machines.

1931

Argento-Platinoid Dispatch Box

Impenetrable message carriers.

1931

Time-Telespectroscope.

See other time-travelers.

1931

Communication Disk

A wearable device that told the time as updated from a central source.

1931

Ultra-Light Vision System

A viewing technology able to see through and even within most objects.

1931

Telephotography

Sending pictures over a distance, displaying them on a vast screen.

1931

Sapience

The ability of a species to think, to reason with discernment and wisdom.

1931

Perfect Voice Modulation

Artificially creating the perfect human singing voice.

1931

Sound Nullifier

A barrier to sound; the cancellation of sound waves.

1931

Telepadion Instructor

A device that places an entire sensory experience directly into the brain.

1931

Machine Masters

Humans did less and less, and machines did more and more, until machines became the masters.

1931

Optophone (Opto)

A video call system.

1931

Adoption of Television

Prediction of TV penetration in homes and the death of movie houses.

1931

Selenium Photo-Electric Televisor

A specialized photo-electric cell.

1931

Porter Televox-Robot

A robot that carries your bags through the passageways of space liners.

1932

Tele-Screen

A display screen for live events.

1932

Daisy Projector

Beam of energy penetrates the Heaviside layer to enable communication from planet to planet.

1932

Ether-Traffic

The communications spectrum of the solar system.

1932

Government Machine

The automata that constitute the entire government, all in one building.

1932

Mirror Grid Multiple-View Surveillance Panel

Very modern presentation combining multiple camera viewpoints, selectable using one monitor screen.

1932

Feelies (Feely)

Device adds the tactile element to entertainment.

1932

Time-Space Television

A device for seeing into the past.

1932

Sol-Ido

The universal language of interplanetary travelers.

1932

Isolation Barrage

Device prevents eavesdropping.

1932

News-Dispenser

Audio news ready when you are.

1932

Search Beams

Penetrating rays that disclose the contents of rooms, ships, etc.

1932

Super-Photon

Three photons in one.

1932

Hypnopædia (Sleep-Teaching)

The idea that a person can learn explicit subject matter while sleeping.

1933

Historical Listening Machine

Device can hear sounds from down through the ages.

1933

Vibra-Transmitter (Teleportation)

An early use of the notion of matter transmission.

1934

Ether-Wall

An invisibility field.

1934

Black Cube Teaching Machine

A device that offers recorded images, teaching the user.

1934

Platinum Alloy Disc

A silvery disc used for data record storage.

1934

Electric-Space-Strain Projector

Device enables the wireless transmission of power.

1934

3D Tank Display

A transparent cube showing a three-dimensional display.

1934

Self-Aware Robot

A robot that thinks and reasons for itself.

1934

Invisibility Magnets

They can cloak a space ship by bending light around it.

1934

Standish

A beam weapon of frightful intensity.

1934

Electron Gun

How to add a lot of electrons to a lot of positrons?

1934

Wrist Search Display

A wearable device that uses its own search beam to view scenes close by.

1934

Sound-Transposing Machine

A device that scans a printed page and reads it out loud.

1934

Vibrowriter

A device that translated speech and typed it out for you.

1934

Living Machines

Robots that are able to learn.

1934

Mentanical Communication

Thinking, learning robots have a special means of communication.

1934

Mentanicals

Robots capable of mentation - i.e., thought.

1934

Ultrawave

A means of faster-than-light (FTL) communication.

1934

Communicator

A small device that works to communicate over large distances.

1935

Horsten Psychomat

Re-creates a mental scene for the viewer.

1935

Machine (Thinking Machine)

A very early reference to a thinking machine in charge of a planet.

1935

Emotion Meter

A device for empirically determining human emotion.

1935

Subjunctivisor

Projects a possible future, based on your own impressions.

1935

Magic Spectacles

Very early take on virtual reality hardware.

1936

Android

A synthetic being having the form of a human being.

1936

Probability Time Wave Tube

A device that allows the user to see every possible event.

1936

Wireless Wrist Intercom

A portable wireless intercom, worn on the wrist.

1936

Desktop Flat Panel Intercom

A small desktop screen intercom system.

1936

Transparent Flat Panel Display

A fifty-inch flat panel display that is (or can be) transparent.

1936

Giant Flat Panel Display

Movie screen-sized flat panel display for live televised images.

1936

Protective Energy Halo

A device that cast a hemisphere of protective beams.

1936

Molecule Replacement Lamp

A means of attaining practical invisibility.

1936

Vision Tubes

Microminaturized vision for UAV's.

1936

Teaching Machine

A helmet placed on the head focuses illimitable knowledge into even the head of an earth man.

1936

Synthetic Intellect

A device for providing a robot with intelligence.

1936

Zed-Ray

A penetrating beam that would disclose the details inside of a closed object.

1936

Audiphone

Communication between space suits in the airless void of space.

1937

Sono-Induction Coils

A public address system consisting of buried coils.

1937

Vibration Screen

Subtle rays prevent electronic surveillance.

1937

Automatic Reversed Memory

A device that activates memories and plays them back in reverse order.

1937

Ultra-Communicator

A communication system that transfers voice commands from one person to selected others.

1937

Multiple Sample Voice

The use of multiple voice samples to create a single, smoothed voice.

1938

Etherphone Receiver

A special earpiece to hear coded updates.

1938

Artificially Produced Speech

Speech produced by mechanical means, rather than with vocal chords.

1938

Helen O'Loy

A robot is enhanced to offer feelings and affection.

1938

Cosmic Teletype

A device that utilizes the fourth dimensional continuum to achieve communication at great distances.

1938

Control Helmet

A device which causes an entire race of people to think and feel the same as the wearer.

1938

Gogglelike Televisors

A screen technology placed very close to the eyes.

1938

Selective Television

A special kind of 'television' that let the user choose any scene around the world.

1938

Field-Projector

A device that dematerializes a person and then sends forth a ray that will then rematerialize a person at the end.

1938

Psychode

A device that enables communication by thought alone.

1938

Visi-Screen

A display device.

1938

Psychoprobe

Get to the truth.

1938

Automatic Commercial Deletion

Device automatically detects commercials and turns off the set for the duration.

1938

Sub-Etheric

Below the level at which ordinary light is propagated.

1938

Artificial Eye Drone

A remote flying device that transmits its view to the operator.

1939

Manmade Black Hole

Using the power of a hole in the continuum.

1939

Geofractor

Device provides instantaneous teleportation of selected objects over vast distances.

1939

Visiwave

Even faster than ultrawave! a means of instantaneous communication over lightyear distances.

1939

Neuronic Receptor-Transmitter

A device which, implanted in the brain, can both transmit sight and sound, and enable control of the body by a remote operator.

1939

Neuronic Control Apparatus

A device that communicated with a brain implant, granting both sight and control.

1939

Mechanical Judge

A device that makes legal decisions.

1939

Chronovitameter

Device that can determine a person's date of birth - and the date on which he or she will die.

1939

Polyceltron Iconoscope Televisor

A portable camera and microphone setup that could broadcast on-the-spot news.

1939

Identification Ring

An apparently ordinary ring, which minutely describes and identifies its wearer.

1939

Stereoscopic Vernier and Cube

A means of photographing in depth.

1939

Radio-Facsimile Receiver

A device that prints a newspaper in your home.

1939

Movie Pill

Gives you the experience of having seen a movie.

1939

Electric Brain Stimulator

A device that coordinated the waves of the brain with an external device to improve performance.

1939

Visual Pattern Recognition

A robot's ability to respond to programmed visual stimulus

1939

Ultra-Vibrator

Transports objects into another dimension through intense vibration.

1939

Telescribe

Creates a written record of distress signals and other reports.

1939

Automatic Delivery Library

A library able to deliver any volume within a few moments.

1939

Ultraset (Ultrawave Set)

A device that used ultrawave faster-than-light (FTL) communication.

1940

San-Ray Projector

Device produces a habit-forming, nerve-tingling ray that clouds the mind.

1940

Mind-Shield

A mental defense or barrier that prevents access to one brain by another person or device.

1940

Lighting Panel

A large panel that presents illumination without heat.

1940

Synthetic Personality

A artificial identity, a legal fiction of a person.

1940

Soft Speaker

A device that sends a tightly-controlled beam of sound.

1940

Slow Glass Rod

A transparent glass rod that makes light travel so slowly that it can trap light within its depths.

1940

Pocket-Caller

Private communication device that fits in your pocket.

1940

Dream-House

An establishment wherein one could find the finest dream adventures placed in his own mind.

1940

Dream-Adventures

Dreams sent directly to the brain are more popular than movies.

1940

Planetary ID Card

Identification for every person on every planet in the solar system.

1940

Bifocal TV Screen Lenses

Using the bottom lens of bifocals as a TV screen.

1940

Hush-a-Phone

A special kind of telephone that reduced noise while talking.

1940

Dream-Machine

The mechanism that sent standardized dreams into the brain.

1940

Voder

Device that produces speech by purely mechanical means.

1940

Telechronometer

A watch that synchronizes itself to a remote source.

1940

Synthetic Voice

Artificial human speech.

1940

Iridium-Sponge Brain

A human-like metal brain for robots.

1940

Trumpaphone

A loud, brassy instrument.

1940

Solid Power

A concentrated form of easily accessed energy to supply any need.

1941

Talking Speedometer

A gauge that tells you its value verbally

1941

Chatterbox' News-Receptor

An appliance for listening to the news that lacked content controls.

1941

Hypnotic injunction

A method of hypnosis that prevents people from revealing particular information.

1941

Newsbox (News-Receptor)

Also referred to as a microviewer; could search media programming for news on a particular words used in the broadcast.

1941

Neoterics

Pure engineering genius on tap.

1941

Psychophone

A device that allows the user to tune their mind to a future reality - a time-traveling device.

1941

Bone Conduction Receiver

A concealed radio receiver.

1941

Positronic Brain

A computer CPU with the capacity to rival a human brain.

1941

Visible Halo

Providing a religious figure with a technological sign of grace.

1941

Robot Music

Music created and performed entirely by robots.

1941

Anti-Robot Propaganda

Human activity against robots.

1941

Wall Screen

A large size display for video, anchored to a wall, or actually forming the wall itself.

1941

Group Ego

A group mind; a single entity that shares a number of bodies.

1941

Hypnosis Ray

Eases the words of dictators into the minds of the credulous.

1941

Psycho-History

The application of psychology to historical data.

1941

Identification Beacon

Radio pulse to identify orbiting craft.

1941

Sleep Destroying Field

Causes lack of sleep.

1941

Vanwinkling

Another name for time-traveling into the future.

1941

Improve Memory

Help immortals make sense of their memories.

1942

Auto-Clerk

An automated accounting system.

1942

Waldo

A telefactoring device; also known as the Waldo F. Jones Synchronous Reduplicating Pantograph.

1942

Three Laws of Robotics (Rules of Robotics)

The original formulation of Asimov's laws of robotics.

1942

Fairy Digits (Tiny Waldoes)

Waldoes used for very fine work.

1942

Thought-Screen

A device that prevents other people from taking over control of your thoughts and mind.

1942

Telaudiogram

An interplanetary communication method.

1942

Groundhog

Not a space professional.

1942

Interplanetary Communications Center

The backbone for a solar system-wide communications system.

1942

News Roundup

A device that presents brief story outlines, any of which can be chosen to find details.

1942

The Twonky

A robotic device from the future, constructed to look like a 1940's radio cabinet.

1943

Verhaeren Factor

Provides autonomous robots with the capacity for independent creative action.

1943

Usuform Robot Bartender

A robotic bartender that is designed along purely functional lines.

1943

Viewscreen Pentagon

A display with a central, pentagonal display surrounded by square displays attached to the sides.

1943

Solidograph

Long distance projection of three-dimensional images.

1943

Personality Alteration

Permanent alternation of personality, the tools of the trade.

1943

Visigraphic Crowd Emotional Record

A graphic record of the emotions of a crowd.

1943

Polyfrequency Neutralizer

Dissolves projected solidographs (holograms).

1943

Royalties For Machine Learning Subjects

A payment to people who are used as subjects for imitation learning by robots.

1943

Telesolidograph

Projects three-dimensional images at great distances.

1943

Micro Book (Microbook)

A very small volume, possibly an electronic book.

1943

Coldlight

A means of producing illumination that does not produce heat.

1943

Filmag

A video magazine.

1944

Suit-Radio

A means of communication between two individuals clad in space suits.

1944

Robot Voice

A voice box for a robot that is an analog of the human voice system.

1945

Vision Plate

A flat panel monitor.

1945

Games Machine

A vast computer system.

1945

Electronic Locator

A device that determines the location of a person.

1946

Spotcast

A new form of one-to-many communication.

1946

Logics Service

A networked service that retains all of your personal information, schedules and phone messages online.

1946

Logics

Machines that let you request information, and then display it for you on a screen.

1946

Carson Circuit

A means of distinguishing betweem millions of different information sources - the secret of the Internet.

1947

Psychoscanner

A device capable of taking impressions, feelings and memories from living brains; it can be used on animals as well.

1947

Prime Directive

The first and most important rule; usually protective.

1947

Machine Servant

A wheeled plastic box with universal-joint arms.

1948

Rewriting History

Use of sophisticated technology to continuously rewrite the historical record.

1948

Telescreen

Very early use of the idea of using technology to monitor human activity at a distance.

1948

Portable Telephone

The essence of a cell phone.

1948

Versificator

A device that composes words to music.

1948

Speakwrite

A dictation machine that also transcribes the speech into typed words.

1948

Solidograph-Projector

A device that projected a 3D image of objects or a person.

1948

Crimestop

The faculty of stopping short, as though by instict, at the threshold of any dangerous thought.

1948

Doublethink

A mental discipline that is an exact contradiction to the basic principles of scientific inquiry.

1948

Brain Erasure

Deleting selected knowledge from the brain using electrical impulses.

1948

Novel-Writing Machines

A device that automatically produces fiction.

1948

Learning-Cap

A special metal helmet for electro-education.

1948

Electro-Education

The latest thing in electrically stimulated learning.

1949

Mind-Lock

A device that confines a mind within its own shielded area.

1949

Telepath Transmitter

A device for long distance communication that makes use of telepathy.

1949

Visiglobe

A display that provided a spherical, 3D visualization of a scene.

1949

Quizzer

An autonomous mind-probe.

1949

Fluor Strips

Lighting long narrow devices.

1950

Stratovideo (Television Plane)

An aircraft with studios that continuously broadcast line-of-sight television.

1950

The Machines

A few of these can run a planetary economy.

1950

Tri-D

A remarkable pesticide.

1950

Haberman

Modified humans controlled by cybernetic implants.

1950

Nexialist

A person with a coordinative knowledge across a variety of sciences.

1950

Hive-Mind

A group mind.

1950

Robot Mice

Tiny cleaning robots.

1950

Voice-Clock

A clock that could state the time out loud.

1951

Audio Relay

A communication device implanted behind the ear; also used as an alarm for wake-up calls.

1951

Variable Modifier

Provides the capability of altering standard jokes to fit new circumstances.

1951

Meson Filter

Provides robots with the ability to tell the difference between jokes that provide a chuckle and jokes that provide a belly laugh.

1951

Robot Comedian

Joke-telling feature added to a standard butler robot.

1951

Vocalex Kitchen

Voice command automatic kitchen.

1951

Machine Test Scoring

A device that scans a specially prepared grade sheet and determines a student's score.

1951

Telebook

A book made available in text on a television screen.

1951

Mechanical Teacher

A computer device able to teach children.

1951

Dominator

Device implants a psychological block.

1951

Teledar

Three-dimensional television.

1951

Directional Ticket

A ticket that also has the property of glowing while you are going toward what you bought.

1951

Calculator Pad

Used to make psychohistoric calculations

1951

Personal Capsule

An impenetrable device containing information for your eyes only.

1951

Butler-Valet Robot

A gentleman's servant, roboticized.

1951

Helmet-Mounted Display Screen

A small electronic display mounted for easy viewing.

1951

Psychohistory

Branch of mathematics describes the behavior of human beings en masses.

1951

Microwire

A very thin wire used for recording purposes.

1951

Zag House

A means of implanting dreams.

1951

Robotic Chess Expert

A robot that plays chess at a level that no human can match.

1951

Mentophone

A device that facilitates long-distance telepathy.

1951

Anti-Spying Device

Foolproof means of defending against spy beams.

1951

Selector Card

Pneumatic delivery of book films by using a mechanical form of data storage; selector cards - probably punch cards.

1951

Ultrawave Relay or Hyperwave Relay

Instantaneous, faster-than-light communication system.

1951

The Veldt

A nursery that comes alive for the viewer.

1952

Ullran Enunciator

Special prosthesis needed to aid humans in speaking an alien language.

1952

Psychic Probe

A device capable of discerning truthful information in a living human brain.

1952

Recorded Books

Electronically recorded books.

1952

Pocket Projector

A personal device for replaying media.

1952

Hypnoteleset

A device that guarantees quick, surrogate sleep.

1952

Retinal Projection

A method for projecting advertisements directly on the retina.

1952

Compulsive Subsonics

An advertising agency works with every part of the audience's brain.

1952

Visi-Sonor

An entertainment device which appeared to create both sound and light by acting directly on brain cells. It also stimulated emotions directly.

1952

Menslator

A translator that works by examining the mental image of what you are trying to say.

1952

Mnemiphot

A device used to search for information, which is then presented on a convenient screen.

1952

Automated Wake-Up Call

A device that provides automated wake-up calls.

1952

Self-Maintaining Circuit Monitoring and Repair

A computer that monitors itself for repair.

1952

Vision Strip

A circular vision strip for robots.

1952

Robot Manumission

The freeing of a robotic being from a state of being owned property.

1952

Silencer-Padding

Robots need to have special padding on the bottoms of their lower limbs, so they don't clank as they walk.

1952

Robotic Law Tape Safety Valve

A specific impulse that warns robots contemplating breaking the laws set forth for their behavior.

1952

Law of Contact

Non-interference in the development of other worlds.

1952

Singularity

In science, a condition in which spacetime breaks down; in society, a technological advance causes social conditions to break down.

1952

Photo Crystal (Cube)

A small handheld display for a picture

1953

Visicastor

A person who presents video broadcasts.

1953

Robot Pianist

A robot learns the fine art of playing classical music on the piano.

1953

Robot Psyche Tester

An automated psychiatric evaluation device.

1953

Robot Door

Automated door has some decision-making capabilities, in addition to speech recognition capabilities.

1953

Panoramic Viewer

Permits observation at a distance, as well as the projection of a holographic image.

1953

Positronic Motor

A combination of motor and brain; an engine with a cerebellum and a carburetor.

1953

Robant

A robotic servant.

1953

Machine Evolution

An early look at the idea that machines can evolve all by themselves, physically and intellectually.

1953

Legislation Analyzer

Device analyzes potentially biased bills.

1953

Worldcraft Bubble

An incredibly detailed mechanical simulation of a world.

1953

Speedtalk

A constructed language that uses a single sound to stand for a word, achieving great improvements in communication speed.

1953

Sound Analysis

Improving language teaching by showing the waveform of a spoken word or phrase, and comparing it to standard speech.

1953

Pocket Phone (or pocketphone)

A telephone that is not hard wired to the network; a mobile or cell phone.

1953

Spot-Wavex Scrambler

Provides a more personalized experience of television, by letting the announcers talk to you personally.

1953

Permanent Skywriting

Non-wispy skywriting letters.

1953

Seashell Radio (Thimble Radios)

Small radios that fit into the ears like hearing aids or ear buds.

1953

Green Bullet

A very compact (for 1950) radio transceiver, worn in the ear like a hearing aid.

1953

Ovoid 3D Galactic Model

A handheld display of a galaxy.

1953

Mental Static Device

Cloak the minds of individuals with a kind of 'noise'.

1953

Message Tree

A tree growing out of a huge cliff of crystal provides communication for a world.

1953

Transcriber

A automated transcriptionist - a machine which perfectly translates human speech into words on paper.

1953

Prime Radiant

A projector that puts all of a vast collection of writings on the wall of a special conference room. You could interact with it by writing on the wall; changes were stored.

1953

Master Ventriloquism Corporation (MV)

A central source of product advertising, commercials sent out to every product.

1953

Control Screen

An alien display device.

1953

Buy-Me-Discs

Tiny disks attached to products in stores that received transmitted ads to share with consumers.

1953

Paint-to-Order Robot Artist

A robotic mechanism that could produce a unique picture, given subject and artistic style.

1953

Synthony

A musical performance by robots.

1953

Lens Image

A presentation of the night sky, calculated for any planet or point in space.

1953

Homeostatic Newspaper

An autonomous news-gathering and publishing entity; abbreviated as homeopape.

1953

Robotic Conductor

A robot charged with conductor's duties aboard a bus or other public transportation.

1953

Brains

An electronic brain that is able to do problem solving. This idea seems to be the impetus behind current artificial intelligence that seeks to solve problems, rather than to simulate human intelligenc

1954

Solar-Powered Ball

An autonomous round toy that powers itself.

1954

Retinal Vid-Screen

A tiny display surgically implanted directly in the retina of the eye.

1954

Control Helmet

Direct control of a robot from the brain.

1954

Voicewriter Screen (Computer Monitor)

A screen that displays characters.

1954

Temporal Paradox

The paradoxical idea that making changes in the past results in changes in the present.

1954

Visual Ad

An advertisement that forces its way directly into the brain of the viewer.

1954

Sales Robot (Robot Salesman)

Fully automated robots giving untiring, incessant sales pitches to customers.

1954

Cephaloscope

A device used to detect lying.

1954

Web (Data Network)

An information network.

1954

Trace Web

A small, handheld device that contacts (and even instantiates) the larger network.

1954

Mechanical Tune-Maker

An electromechanical device that created unique music.

1954

Robot Cab Driver

You think you have problems? Robots have the worst problems of anyone.

1954

Sceneshifter

An automated display device that produced random pictorial presentations.

1954

Synapsis-Coils

Human-like storage for computers.

1954

Universal Dictionary

A machine that provided references to anything known.

1954

Reading Plate

A flat screen that provided computer output for viewing.

1954

Truth Meter

A lie detector.

1954

Compassion Circuit

A special robotic component that allows the robot to weigh harm and benefit in carrying out commands.

1954

Radiant Shield

A device that would effectively prevent an implanted radiant from being detected or read.

1954

Tri-Type Record

A printed card that stores information about a person, including a perfect three-dimensional representation.

1954

Relay

A central information system used to coordinate all of human culture and technology.

1954

The Dip

A device that randomly dredges up things from the past... or the future.

1954

Roboscribe

A robotic writer of hard-bitten detective yarns.

1954

Thought Pattern Divination

Attempting to construct the thoughts of a person by imitating their actions.

1954

Self-Selling Robot

A robot that sells itself.

1954

Law Clerk Robot

A robotic lawyer.

1954

TBR (Talk Between Robots) Circuit

A special means of communications used by robots to speak with each other.

1954

Mnemonic Service

Dedicated humans who collected bits of data in hopes of catching key correlations between fields of study.

1955

Simulacrum Window

A 'window' that provides a realistic outdoor view in an interior room.

1955

Ramsbotham Gate

A means of getting from point A to point B without traversing the space in-between.

1955

Diabological Armory

A set of verbal tools based on a higher form of reasoning.

1955

Mechanical Newsmachine

An automated device that delivers on-the-spot news.

1955

Swibble

An artificially evolved telepathic metazoan-based mind control device.

1955

Electronic Analogue of Living Brain

Imposing the abilities of a human brain into a computer

1955

Pizzled (Semantic Garble)

Use of nonsensical statements to deliberately confuse an artificial intelligence.

1955

Hand Wave Control

Control an electronic or other device with gestures.

1955

Visual Report Screen

A device that allows a robot nanny to let the owners view what the robot sees from a remote location.

1955

Human Habit Pattern Machines

Imposing human habits onto machines.

1955

Unit Analyst Robot

A robotic psychoanalyst.

1955

Multivac

A computer with millions of facts.

1955

Probe Screen Hood

A device that blocks attempts to see into the contents of the brain mind.

1955

Slide Rule w/Radio Attachment

Slide rule communicates results immediately with computer.

1955

Neck-Phone

An implanted telecommunications device.

1955

Trion Library

An early visualization of the Internet.

1955

Pocket Receiver

An early visualization of the smartphone.

1956

Mechanical Jokester

A vast computer system learns about humor.

1956

Solido

Abbr. for solidograph; a device that produced a solid three dimensional image.

1956

Retinal Light

An internal flashlight.

1956

Robot Bartender

An automated, mechanical bar tending robot.

1956

Virtual Immortality

A method for storing the mind and memories of a person, and recalling and reconstituting them at will.

1956

Central Computer

A computer capable of running an entire city.

1956

Matter Organizer

A device that could cause a computer-generated image to be constructed as a real object.

1956

Saga

You become a part of the great adventures of history.

1956

Diaspar Memory

The city's memory could store works of art, and reproduce them upon request.

1956

Empath

A being capable of telepathic empathy with others.

1956

Jaunte Stage

A cleared space that existed to serve the needs of people who would jaunte (teleport) into that space.

1956

Eager Beaver

Your friendly robot helper.

1956

Radioactive Coding for Checks

Special coding system to easily recognize checks.

1956

Drafting Dan

The first computer software drafting program (Computer Aided Design - CAD).

1956

Universal Checkbook

Fully electronic banking system, which allows easy withdrawal of funds from any bank.

1956

Thorsen Memory Tube

Computer component that allows a machine to learn through experience.

1956

Whisper Line

A means of communication between prisoners held in wide separation.

1956

Human Object Recognition

System uses human beings as an aid to robotic object recognition.

1956

Hush Corner

A space made private by canceling sound waves in that area.

1956

Sympathetic Block

A way to keep certain mental contents from being spoken or revealed.

1956

Maximum-security Booth

A special phone booth for receiving high-security, scrambled telephone calls, calls which included 3D visuals.

1956

Flexible Frank

An all-purpose household robot.

1956

Hand Computer

A small pocket-sized computing device.

1957

Planetary Computer Network

A global data net.

1957

Dirac Transmitter (also Tranceiver or Communicator)

A device that provides instantaneous communication anywhere in the galaxy.

1957

Fenton Silencer

A device to cancel noise over a broad area.

1957

Brood Assembly

Artificially intelligent computers that can replicate themselves.

1957

Machine Surveillance

The use of artificially intelligent computer systems to learn by monitoring all human interaction within a city.

1957

Jurymech

A robotic entity serving the function of a trial jury.

1957

Machine Psychologist

A computer that understands and uses its knowledge of human psychology to benefit human users.

1957

Peeper

A device that unlocked the dreams and fantasies inherent in the user's brain.

1957

Accelerated Schooling Helmet

A device that stimulates the brain and imparts knowledge directly.

1957

Accelerated Schooling

Knowledge force-fed directly into the brain.

1957

Toposcope

A special helmet used in a form of sleep teaching.

1957

Neural Door Lock

A device that provides access based on neurological data.

1957

Glass Bees

Walnut-sized flying automata.

1957

Robot Situation Neurosis

Robots go mad when given competing instructions.

1958

Pocket Computer

A pocket-sized computer.

1958

Cone of Silence

Distortion field that limits the carrying power of voice or other vibration; it accomplishes noise reduction with an image-vibration 180 degrees out of phase.

1958

Espionage Machine

A machine that makes it possible to experience the sensations of another person at a distance.

1958

Tik-Talker

A method of scrambling spoken speech for encoded transmission.

NAVIGATION

Rooftops